﻿using System;

namespace LevelEditor.Document
{
    [Serializable]
    public class TileSet
    {

        #region Properties

        public string ImageFileName { get; set; }

        public string ResourceName { get; set; }

        #endregion

        #region Constructors

        public TileSet()
        {
            ImageFileName = "cliffveg.png";
            ResourceName = "CLIFFVEG";
        }

        public TileSet(TileSet copy)
        {
            ImageFileName = copy.ImageFileName;
            ResourceName = copy.ResourceName;
        }

        #endregion

    }
}
